I believe the strength of Second Life lies in the ability to
increase interaction between students and students and the instructor however I
believe this would also come at a price.
While we know that interaction is of the utmost importance in online
education when it comes to student engagement and motivation (Paloff and Pratt,
2007 and Holder, 2005), Second Life offers students the chance to be someone of
their own creation and to interact in a semi-anonymous way. I am concerned with
the authenticity of the interactions this would generate. If students are interacting via avatars, then
are they inclined to be genuine? Perhaps
avatars would allow students to express controversial ideas or counter points
that they would otherwise be too restrained to do (much like the literature
suggests online learning in general is able to do) but could it not also blur
the lines between authentic scholarly work and plagiarism? Could students be inclined to explore
alternative methods of knowledge creation (aka copying another’s work much like
an identity could be copied) if they were engaging in classwork via
avatars? How would this impact learning
communities and student engagement? It
seems as though Second Life raises more questions than it answers in regards to
its applications in distance education.
No comments:
Post a Comment